There's a complex system for trying to establish a trade or transport network, but no clear idea of how this works or can be made to work. You can only build the processing plant on a space station, which can't be powered and explodes. The problem is you have to have a nebulae close to hand or go in search of one in another system, which can only be exploited by a space station, which can't be powered. It also appears that one of the necessary components for development is a certain gas, which must be mined and processed. Without it, so far as I can tell, the operation shuts down or the whole thing blows up, or at least that appears to be the case since a platform and a number of ships in a different star system simply disappeared altogether without warning or apparent cause. If there is a way it's behind the curtain. The problem is how to power them, there being no option to build a power plant. You can build a space platform, for example, similar to the home base set up in early versions. The AI, of course, doesn't have these problems since it has a program. At initial base set up, there's now a feature that lets the player know what items should have priority-gold stars-which is useful to know if you knew. There are a number of interesting additions in the latest update-home base on an asteroid, increase in troop/ship limits, new ground combat capabilities-but it's only trial and error to figure out how any of this works or is supposed to work.
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